-you will have to uv map your mesh in a 3d program
-to hide the tiling you can also add some variation -> like in the grass material from the starter content
-you can also scale it in your material -> texture coordinate
-you will have to uv map your mesh in a 3d program
-to hide the tiling you can also add some variation -> like in the grass material from the starter content
-you can also scale it in your material -> texture coordinate