Material with odd square artifacts

Hey Pixel_Punk

Thanks, It seems to be related to virtual textures. I tried converting all maskmaps and multimaps texture back to regular textures, and that worked — it’s functioning now. However, I don’t think that’s a proper solution. I’d prefer to use 100% virtual textures in this project, but that will have to wait for now. I’ll update this post if I find a proper solution in the future.