Hey Unrealers!
I’m encountering a strange issue with my material—it shows odd square artifacts (as seen in the attached image), which seem to appear and change randomly depending on the distance.
I believe the problem started after upgrading the project to Unreal Engine 5.1 or 5.2.
Details about the issue:
- No Overlapping Meshes: Only one mesh is used, so Z-fighting isn’t the cause.
- No Decals: The issue isn’t related to decals.
- Material Complexity: The material uses multiple textures and depends on virtual texturing.
- Nanite Enabled: Nanite is enabled on the mesh.
- Virtual Texturing: Virtual texturing is enabled.
Has anyone experienced a similar issue or have any insights into the possible causes and solutions? Any help would be greatly appreciated!
Thanks in advance!