Yeah it’s been really frustrating, I’ve delayed and come back to this issue a few times already
The power of 2 in umg, is that what your earlier solution was for? Since the original image is not in a power of 2. The spritesheet is 6912x5750 and one individual image in the spritesheet is 1152x1150
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The image texture group was set to 2D Pixels (unfiltered) with Mip Gen Settings to Unfiltered. I put these to UI and NoMipMaps respectively but still no change in behavior on mobile
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What do you mean with it looping and lowering resolution? Sadly Im not very good with Mipmaps or textures in general.
Would it helped if I sent the texture used?