Material used in UI distorting on Android

Yeah it’s been really frustrating, I’ve delayed and come back to this issue a few times already

The power of 2 in umg, is that what your earlier solution was for? Since the original image is not in a power of 2. The spritesheet is 6912x5750 and one individual image in the spritesheet is 1152x1150

  1. The image texture group was set to 2D Pixels (unfiltered) with Mip Gen Settings to Unfiltered. I put these to UI and NoMipMaps respectively but still no change in behavior on mobile

  2. What do you mean with it looping and lowering resolution? Sadly Im not very good with Mipmaps or textures in general.

Would it helped if I sent the texture used?