Hi Guys,
I have spent the past week re-inventing (mostly for fun) the wheel and creating voxel worlds.
Currently i have just finished marching cubes quite fun, however
the material is killing me, i am trying to blend materials, more specifically on a slope so its rock on the sides
the below image I have tried to reduce it to just the world aligned blend which on the left the preview is fine
but the render itself it refuses to blend anything on the sides
I have tried about 6 different methods and all the same. I have tried ommiting normals/tangents from the create CreateMeshSection_LinearColor and tried about 6 different ways to generate normals and tangents
Am I barking up the wrong tree, is there something obvious I am missing?