Can you also set this up if you want the local position of each vertex of each instance?
Not sure if I understand Customized UV, but I tried to put the World Position Offset calculations into UV0 and UV1 (masked out RG into UV0 and GB into UV1). Then I used 2 TexCoords and plugged them into World Position Offset, sadly no luck :3
It seems like Absolute World Position won’t execute on the Vertex Shader.