I guess it’s called Mesh Painting in UDK: UDK | MeshPaintReference
But it’s still painting RGB onto a vertex. And then your material can use the vertex color for whatever. Very useful for adding some variation to your meshes.
I guess it’s called Mesh Painting in UDK: UDK | MeshPaintReference
But it’s still painting RGB onto a vertex. And then your material can use the vertex color for whatever. Very useful for adding some variation to your meshes.