Hey everyone,
I’m currently working on a landscape in Unreal Engine 5.5.4 and created a Master Material Function for it. I used duplicated Material Function Instances to add different Quixel Materials — everything works great until I try to add a third instance.
As soon as I try to add a third Material Function Instance, the material simply doesn’t load. I’ve tested this with different materials, but I can’t get more than two to work.
At first, I thought it might be related to the Sampler Source: Shared Wrap setting, since I’m using quite a few textures. But I’ve double-checked all the texture samples, and they’re all set to Shared Wrap, so that doesn’t seem to be the issue.
Has anyone experienced something similar or got any ideas what might be going wrong?
Would really appreciate any help — thanks in advance!