What steps can I take to reproduce
this error on my end?
As I’ve said above, I was tweaking parameters in node networks in the material editor. I was playing with opacity, ways to boost the subsurface scattering effect etc in a tree’s leaves, which was using the foliage shader model.
Now, in a blank project I…
- Created a material
- Opened material editor
- Loaded a perlin clouds texture (jpg)
I’ve made here in a Texture Sample
node - Then I plugged a Panner and a
Rotator in it. - Then (as I didn’t learn yet how to
use the Rotator properly) I plugged
the output from the Panner to a
BreakOutFloat2Components, trying to
plug the Rotator only in the X
coordinate output to see what would
happen - Then a MakeFloat2, to plug it again
in the input of the Texture Sample…
While tweaking parameter values… it
crashed
Well, randomly trying things which I think would press the shader compiling to crash.
Thanks in advance,
Edit: Just to help spot it, I have “Live Preview” and “Stats” enabled in the material editor’s top bar/shelf.