May I ask you about this? I’ve been trying this “splatting” method for my static mesh terrain (as I understand it), but the third material layer is wiping out all the ones under it.
For two layers, I have what might turn out to be a working terrain texture, but I’d really like at least two more layers over the base two.
Unfortunately, when I bring in my third material layer blend instance into the layered material instance, it wipes out all textures from my terrain. All of the checkboxes are on, I have a mask for this third layer, and its eyeball icon is checked on. However, I’m only seeing the default, pixelated material on my static mesh terrain. When I turn the third layer’s eyeball icon off, the lower two layers reappear.
Any ideas??