chipsuev
(chipsuev)
December 9, 2020, 11:44am
9
DiagaDumah:
Hello @TechLord thank you very much for the quick reply
The Skeletal Mesh isn’t entirely blank, I have a single poly plane at its root to skin the bones to, to prevent the need to ‘hide’ it, which can also cause problems. I did manage, after a whole lot of google searching, to find a buried solution, whether its ideal or not, I am unsure.
Apparently changing the Parent Mesh (Master Bone Component) from “Always Tick Pose” to “Always Tick Pose and Refresh Bones” solves the issue. The character properly animates in game. However, as I said, I am entirely unsure if this is the ideal solution or not, because any tutorial or post I’ve seen about the Master Pose Component never mentions having to switch this Flag.
Thanks, DiagaDumah ! I was getting almost same strange results - one of my child meshes was jiggling and those effect disappeared after I was moving my camera away and back. You solution helps with my issue also.