Massively multiplayer (500 players in 1 area) games impossible with current engine

Hi,

thank you very much for the heads-up re the prototype tests.

Could you perhaps elaborate a bit how he made those tests? Was it real clients he was using, or did he manage to connect “virtual clients” to the server?

Also, if you say that there is a hard cut for having a lot of units in a small area, how much room is there for model optimization in his scenario? What would be the best way to reduce those bottlenecks?

What about 200-300 player characters?

And how would you proceed if you wanted to set up an instance of UEngine 5.x with larger player numbers in a small space in mind?

Cheers! <3