Massive bug in Epic Games Launcher VRAM Usage

Any news on this? It’s still there, how are we supposed to play games when up to 90% of the video memory is already used for just the launcher… 8Gb(in my case) is already on the limit of not being enough, slicing that in half has BIG impact on performance, makes play any games on EGL a very bad experience…

When i reported the bug it was already happening for like a month or two(since i noticed), how is that an so impactful problem like this not receiving any attention for such of a long time?

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