I finally found a solution for Unreal Engine 5.3.2 and 5.4.4 on github.
The additional step needed is to add “Assorted Fragments” in the “CarAgent” data asset as shown below:
The solution is explained in github at this link [GitHub - Myxcil/MassTraffic-Test: Mass Traffic plugin extracted from CitySample for UE 5.4. Trying to understand it](On Github at Myxcil/MassTraffic-Test)
The other issues I need to troubleshoot are as follows:
- Why do vehicles spawn in paths tagged for pedestrians?
- Why do some cars eventually stop?
- Why do some cars have random wheel meshes missing?