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Masked material actor shows if camera can see it
Development
Cinematics & Media
mask
,
Camera
,
camera-fov
,
question
,
Rendering
,
unreal-engine
ClockworkOcean
(ClockworkOcean)
December 10, 2020, 3:02pm
2
It sounds like you need a combination of Fog of War:
with localized post process:
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