v1.5.3 8-11-21
CHANGED
- The term ‘Publisher’ has been changed to ‘Seller’ throughout.
CHANGED
- The term ‘Publisher Portal’ has been changed to ‘Seller Portal’ throughout.
CHANGED
- Mentions of ‘Unreal Engine 4’ have been updated to ‘Unreal Engine’.
CHANGED (to clarify requirements)
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1.2.2.c Sellers are required
strongly encouragedto include a video URL in the Long Description forBlueprints oranimated products and strongly recommend to include a video URL for Blueprint products. The video should be a Featurette/Example video like a commercial for the product, displaying its functionality, and should typically be no longer than 1 or 2 minutes.
CHANGED (to clarify requirements)
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1.2.2.d Sellers are required
strongly encouragedto include an audio preview URL in the Long Description for Music and Sound FX products.
CHANGED (to clarify requirements)
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1.3.c Images must be clearly labeled to clarify if the assets displayed were
visually editedrendered outside of the Unreal Engine.
CHANGED (to add MetaHuman skeleton support)
- 2.3.2.a Skeletal meshes must be scaled to the Epic or MetaHumans skeleton so that they’re scaled correctly when imported into a new project.
CHANGED (to add MetaHuman skeleton support and to clarify requirements)
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2.3.2.b Humanoid skeletal meshes must be rigged to the Epic or MetaHumans skeleton. If
or havea custom relatively scaled skeleton is preferred, all necessaryandanimations must be distributed with them.
CHANGED (to add MetaHuman skeleton support and to clarify requirements)
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2.3.2.c For products rigging to the Epic or MetaHumans skeleton, they
the Epic skeletonmust use the same bone names, IK joints must stay unweighted in the same place of the hierarchy, and the joint orientations must not be repositioned. If the skeleton contains additional bones or any modifications, it must be documented and available on the product page.
CHANGED (to better clarify Payout process)
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3.4.a Payouts are only issued when the payout amount (88% of net sales) is $100 or greater. If the $100 minimum is not met in that month, the funds are rolled over and combined with the following month’s funds until the $100 threshold is met, or the end of the calendar year is reached.
So long as the total amount due to the publisher is at least $100 USD at the end of the calendar month, Epic will pay the publisher by electronic funds transfer 45 days later.
MOVED (to 3.4.b to 3.4.c to insert the following)
ADDED (to better clarify Payout process)
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3.4.b Payouts are issued within 30 days after the end of the calendar month. For example, revenue from sales that occurred during the month of March (March 1st through March 31st) will be paid out on or before April 30th.
Publishers may choose one of two methods for monthly payouts: US dollar wire transfers to bank accounts or electronic fund transfers to PayPal accounts.
MOVED (to 3.4.c to 3.4.d to insert the following)
CHANGED (to reflect the Hyperwallet change)
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3.4.c Payouts will be processed through Hyperwallet and sellers may choose one of two methods for monthly payouts: US dollar wire transfers to bank accounts or electronic fund transfers to PayPal accounts. Payout methods may vary per country.
Refunds will be deducted from the publisher’s next payout.
CHANGED (to point to the existing Refund guideline)
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3.4.d Refunds will be processed in accordance with section 4.3 of the Marketplace Guidelines, and will be deducted from the seller’s next payout.
Although Epic will always notify publishers of refund requests, refunds can be processed without a publisher’s consent if it’s discovered that the product does not meet the guidelines, or if Epic has determined that the publisher does not intend to remedy the relevant issues in a timely manner.