Marketplace Guidelines Updates

v1.5.1 July 28, 2020

CHANGED

  • 2.2.c](Marketplace Guidelines - Unreal Engine) Products must not contain or be marketed using any copyrighted or trademarked names, branding, designs, materials, or content not owned by or adequately licensed to the publisher. Without written permission from Epic, Epic-owned assets may not be used to create sequels or emulate, remake, remaster, or otherwise republish any games created or published by Epic; and Epic-owned trademarks, such as game titles, logos, or character names, may not be used except as permitted under Epic’s fan art policy. Reports of copyright or trademark infringement should follow the guidelines outlined in the Reporting Infringement page.
  • **2.9.a **Products that require particular knowledge of how to set up or use must contain, distribute, or direct customers to free documentation that covers implementation, application and/or modification of the associated products. This includes instructing users on how to download, install, and/or integrate any required third party software that can’t be redistributed directly via a product’s files.

MOVED (to insert the following as 3.1.b)

CHANGED

  • **3.1.b **Publishers must ensure all their published products support at least one of the three latest engine versions. If a product does not support at least one of the three latest engine versions, it can be removed from sale on the Unreal Engine Marketplace at the sole discretion of Epic Games (products will remain active and can be downloaded by all buyers that have previously acquired it). Publishers must provide and actively monitor a Support Email Address (configurable in the Store tab of the Publisher Portal settings page).