Manny, the UE4 prototype Mannequin, has heard the calls of the Fair-Haired Princess Manny (or Prince Manny, up to you really), the UE4 Princess Mannequin, who’s been inprisoned by a evil mannequin wizard. To the unfortunate pleasure of involved, a volcano has began to erupt. The Evil Mannequin Wizard flees as the lava surrounds the castle. It’s up to Manny to run through the castle (which is slowly being filled by lava), free as many (manny heh) of Princess Manny’s pet birds as he can, and use them to fly away with Princess Manny to free her! If he’s unable to collect enough birds, well, they’re mannequin toast.
Run through the randomly generated tower, free the birds, avoid the spikes, falling debris and traps left by the Wizard. Free a majority of the birds and have enough to fly away with Prince(ss) Manny to safety!
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We probably had a little bit too much fun with this. Enjoy!
I was not able to finish the AI for my very first game and very first GameJam. Not too beat up about it seeing as I wanted the challenge and learned alot in the past 3 days of work. Congrats to you all that finished. Some of these games are very slick, both finished and unfinished showings. Look forward to the next GameJam and I know I’ll be able to finish it with confidence.
Team Name: GotBeef
Team Members: Aaron Leaton, Niky Leaton, Levon Church, Bruno Brito
Submission : CryptoCow
Objective : Solve the cryptogram within 3 tries and under a time limit. (Refer to tutorial for further guidance)
Alien letters scramble each round so dont rely on previous solutions to figure out the hidden messages. Once you crack the code guarding the computer, the cows are able to pilot the ufo to safety and break free from the grasp of alien jerks.
Controls :
Keyboard letters = fill in the currently selected blank
backspace = erase the letter in the currently selected blank
arrow keys = navigation
enter = check your letters against the alien code to see what you got correct, this is a blanket effect so you can do more than 1 letter at a time.
esc = Pause menu, if pressed within pause menu or regular menu it will exit the game
Also known bug, the menu sometimes gets locked only allowing you to select top two rows (nothing gameplay wise, just the pause screen and the menu) thats why we added the escape button as tape for now!
Song supplied from ://www.purple-planet
You’ve been captured in the castle of the evil Giants. If you want your freedom, you must use your wits (and your legs) to get it. Magic mushrooms give you abilities (to break walls and have a turbo sprint) there is also a jetpack.
Escape the castle and get free from the Evil Giants. If you get squished by a giant, you will go back to your cell.
RUN FOR YOUR FREEDOM. RUN FOR IT. HIDE IN THE TREES. This is a multiplayer game so outsmart the giants with your friends, or fight your friends - whatever
– GAME INSTRUCTIONS –
WSAD - for movement (however S doesn’t move backwards, it pvp blocks)
LEFT SHIFT - Sprint
SPACE - Jump
Q - JETPACK
CTRL - magic attack (PVP only)
ESC - opens chat window/game settings
LEFT MOUSE - PVP attack (doesnt work on giants)
RIGHT MOUSE - PVP block (doesnt work on giants)
MOUSE WHEEL - camera zoom in and out
This game runs best multi-player but single player does work. You can host your own game but ideally use my dedicated server.
I will be hosting a dedicated server my amazon ec2 server until after the twitch stream on thursday - it will show up in the game browser or the IP is 54.68.131.106
Ok, submitting my game, a solo project. Ended up being nothing that I imagined. There were many more things I wanted to add, but I started too late in the weekend. I wanted to make a game where you’d play a guy who trained to “Unleash the Beast” within by increasing his speed, stamina, and power through various exercises like running, lifting, boxing, etc… Ended up with not sure what.
Team Name: None (Just me, Alphanumber).
Submission Name: Alphanumber_BOUND
EDIT: A bug was discovered post deadline – the timer doesn’t fully reset upon Defeat, which means you have to exit and enter the game again to get a full timer back (game saves your progress on the Victory screen). The above is a very quick patch that (probably) fixes the problem. Keeping the original link as well, since that’s what was submitted within the deadline.
://i.imgur/mZURms3.png?1
Click stars. Drag. Release. Fling the stars, hopefully towards the top of the screen, where they will soar to freedom. Fling all the stars upward to advance to the next wave.
There are three campaigns, each with five waves. Campaigns are unlocked by defeating the previous campaign.
Most of the sound effects and music come from the Puzzle Audio Bundle by Evil Mind, on the marketplace. (guess where my $30 of Free Marketplace Money went) The totally awesome victory fanfare was downloaded from OpenGameart, uploaded by Johan Bradd. I built all the ugly programmer art. The textures are largely based off of maps from the GameTextures Materials Pack, which is free on the Marketplace, and would be worth paying for if it weren’t.
The after action report will read: Nowhere near as much fun as Heartbreaker, but I’m reasonably happy with my effort.
You play as a ‘Light Bringer’, evil floating eyeballs have soiled the waters! You must reach
the final runes and align the colours - activating the weapon to remove
the blight.
NO! WE DIDN’T JUST MAKE THAT UP!
It’s a tad difficult… sorry
Controls -
Aim - Mouse Cursor
WASD - Move
Space - Jump
Left Mouse Button - Fire
Right Mouse Button - Melee
TAB - Pause
HINT! PICK UP THE GLOWY ROCKS WITH ‘E’ AND BRING IT TO THE PILLARS!
A man lost in an unknown place. I strongly recommend to explore everything near you on the journey or you will miss the story!
The game can be run from the QuandryOfAse.exe in the folder. Hold left click to move and use mouse to look around. To investigate something just walk close to it.
If you want you can press C for smooth cam, pressing again to disable. The game can be exited with the escape key. Couldn’t get running animation to work hence just walking.
Thanks to @ for the smexy grass. I also realised I had spelled Quandary wrong during the upload
last minute problems, but still submitting, put in too much work not to. just couldn’t pull the ending out the way I wanted. still has an ending but well… oh well, still posting
Team Name: Ayretek
Team: yeah just me, myself, and that I fella (we had an argument earlier but we worked it out)
Game: GoodGuy*BadGuy
DownLoad Link:
use A & D or the Left & Right Arrow Keys to move left n right on the run, hit them once or twice in corners to turn 90degrees
avoid negative energy orbs (black) get pickups and the positive energy orbs (purple) - enjoy the pickups
will continue to try to improve, just hate hitting a bad snag like that, makes me so mad not to have a polished ending, oh well, hope you enjoy if ya try it out
has a win condition in if you reach a 20,000 score - not the way I wanted it to end but…
PS: Nice Looking Entries this Game Jam! Nice Work All !
Game Name Caged Description “A prisoner was surprised by a bird at his cell window with a lock pick in his beak. Maybe the bird doesn’t like cages either. Avoid the guards, open the doors to find the keys to your freedom.” Team Members (3) rayn, DarkAcreJack, Moonsia Team Name Team Mittens
Controls Arrows Keys, WASD, Gamepad or Mouse Click to move
Please Note
The game has 3 levels but currently the last one is not loading when the game is packaged. I will try to figure it out and hopefully post an updated link before the due time.
*
Figured out the issue, needed to manually add all maps to editor .ini file…
Replaced with proper link, old link here as reference. https://www.dropbox/s/hztjqqneqh7oi5t/Caged.zip?dl=0
Team: Games
Team Members: Nickolay Polozov(vortigaunt), Dmitry Korniienko (haarer0), Artem Korniienko
Name of submission: Down the stream
Control a toy boat as it seeks freedom in the big water down the stream.
How to play A/D Steer TAB Pause Yeah, I know…
Stick gates with red flag are checkpoints. Pass through gate to restart near it if you happen to sink.
You will sink if you crash into obstacle or oversteer.
In case anyone wonders (and no one will, cause it’s laughably easy) - yes, you can beat this game. In fact, you can beat it even if you ignore all the checkpoints.
Game name: Soul Warden
Team Name: Team
List of Team Members: Me, myself, and I
Controls:
W/A/S/D for movement, mouse for camera rotation
L-Click for melee attack, time it right for a 3 hit combo
Q for Soulfire
R-Click for some crowd control
was an ordinary guy, until he died. As it turns out, a necromancer has been amassing souls in the shadowy shadow forest. was chosen to be the newest reaper, to free the souls of the damned, and stop them from breaking through to our world.
Unfortunately, bugs are abound! The game was envisioned as a “hold the point” game, but that functionality only exists in the barest of forms.
You regain consciousness, the warmth of the blood still lingering on your hands and feet. What have you done? In a fit of rage you’ve killed your masters, and now you must escape or face certain death. Will you free the other oppressed people of your city or escape quietly by yourself, it is up to you to lead them.
Team Name: Amok Dotte Games LLC Team Members: Don Eddy (Leeloo), Dylan Ross (pdylanross) Project Name: I Will Lead Them
This game is a straight forward, yet possibly nerve wracking, stealth game in which you must evade guards and rescue as many people as possible. The people will follow you in a straight line and it becomes harder and harder to evade the guards the more people you want to save. It can be easily related to as a combination of Centipede and Metal Gear Solid. You are scored based on the amount of people you save and the amount of time it takes to save them, saving all of the people on the map is possible but incredibly difficult.
We focused on quickly building a clean presentation with solid gameplay. We used the Top Down Cities tileset from the asset store to create a very visually appealing and usable level quickly. I (Don) focused on creating the city and the front facing gameplay while Dylan did the dirty work and created all the components necessary to make the game actually function. We’re very proud of what we managed to accomplish in 3.5 days and we’re both looking forward to getting some sleep tonight!