Update 11.08.2024 – 0.0006
This update brings some visual and sound improvements regarding your weapons, surroundings and some other small but important features, like the Plasma beam can’t shoot forever now. It uses energy, marked by a temporary bar. I was also thinking if it should use the same energy bar as the one for the shield but I step away from this idea, at least for now I felt better this way. Shield have its own. I’m also experimenting with other more complex materials/effects, UI elements, I’ve also started the remake of the Walker model but it’s not worth to show just yet. Check the full notes and the short summary video below:
Walker
• Added – Plasma beam now uses energy, so you can’t use it infinitely now, but it recharges quickly.
• Added – Plasma beam spawns burnt impact decal on ground and objects at every X distance.
Changed - Shield
o Changed texture again
o Material is now more dynamic (dynamic UV tiling between 0,8-1x size)
o Added Shield distortion effect
Changed - Energy blast weapon
o It shares energy usage with Plasma beam
o Added charging before you can shoot
Distortion effect
SFXs
Impact decal
Tree
• Added – Falling leaves when the tree is poisoned
• Added – Falling burning/glowing particles when the tree is burning
UI
• Changed – Default cursor hidden (custom stays)
• Added –Plasma beam energy bar