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I know 4km by 4km is in UE4, but I heard you can stack them next to each other, so lets say 4 in a square making it 8 by 8 or 9 in a square making it 12 by 12 etc…
Is there a simpler way than this?
For an Open World MMO, the average size seems to be around 50 - 100km square. Which would mean around 77 or 1010 at least.
Now to populate such a world, is there a simpler way rather than just manually sticking tree by tree, foliage by foliage, rock by rock, and then optimizing every single part of it? This would take thousands of man hours no?
What is the best way to create an HD terrain of a large size.
Reason is my idea needs to fit all player into 1 map, I only want 1 gameworld not multiple ones like other games, and zones won’t work since the world needs to be player controlled…
Meaning if I get 1,000 players online at a time it needs to fit them all. Therefore I need quite a large area.
ALSO:
- How large would such a file be optimized? I’d rather stick to below 20gb files with all assets
- What optimization other than culling, LOD, Mountains etc do you need?
I’d like the map to include fog, how would I go about objects behind such a fog not loading? Making the FPS higher.
1,000 players, wont happen. Not in a default unreal engine. Don’t pretend it will, it wont. You would need to drop so much money on a server/network solution it would be equal to the cost of the rest of the game. You would also need a fully dedicated server for this, and, again, thats certainly NOT going to happen (and be scalable). Lets say you have 50,000 people playing your game, thats 50 of “todays” best server hardware available and all 100% dedicated to JUST your project. Its, well, not impossible, implausible.
World size via streaming can be infinity km … level streaming is what you want. That’s 1% of what you need to know tho. I don’t want to sugar coat this and make it seem like this is an easy task.
As for the rest of all the questions, not to sound like a snobby jerk here … but, you obviously have about an hour spent with unreal engine. If your asking how to place foliage, then, you need way way way more experience. Please, for the love of god, dont make an “open world multiplayer game” for your first project. If you do, hire me, so, i can soak hundreds of thousands of $$ of funding before you realize this is a much bigger task then you are ready for.
What you need:
min 50k of money to toss in the trash. Yup, 100% ready to lose that money, because, you will. Either in completion of 1/10th of what you wanted, or, just ending the project due to scale.
Want to save yourself some money? Get your own mapper, blueprinter, c++ coder, environment designer, sound producer … what else …there is a lot more i cant think of off the top of my head, but thats a good start. Don’t forget, tell them they are all working for the next year for free. The hope is the project takes off and someone gets paid.
You will also need countless hours … i mean, thousands of them, to complete this. This will be your full time job. Also, you wont be getting paid, so, keep that in mind. Or, get a full time job to cover bills, like the rest of the team, and spend an hour or 2 per day working on it.
That’s just the tip of the iceberg. Again, I, unlike some, will not sugar coat this for you and be like “oh yeah totes doable!!!”. You wont get that from me. I know because for the last year, i have been doing this. All the above, I am doing. Its working for me, but, I got VERY lucky… after being very unlucky for the last year. Whats saved me is ppl in my life dumping hundreds of thousands of $$ into this project for me for a % cut in the end … with stipulations of no payout on fail. Only reason I am able to do this is being they are friends of the family.
Do yourself a massive favor … start small, linear, single player … if that takes you 3 months to make something, even if its not for a market, at least your learning.
“It takes 10,000 hours to be an expert at anything”. Keep that in mind. As ppl have stated, we see kids come here all the time and say “i have just installed UE4 and now i want to build World of Warcraft!” and, because we know, its a bit of a laugh. We all want to, but, we know the realistic side of it.
Don’t think its impossible, but, remember, companies spend millions not just because they want to over charge for programmers and all that, but, because that is what it costs. Oh, last thing, ignore the marketplace, because, you will NEVER use stuff from there to build a legit game. Maybe the ideas and functionality behind some things … but … if anyone has tried to tie together like 3 or 5 things from there, haha, nightmare.
GL !