Oh sorry I misspoke, by ZONES I meant the term a game like Guild Wars 2 uses, where players can be in the same place, but not see each other. Kind of like on different subservers. I can’t have that.
Because how players interact with the game, like taking over a strategic point, is crucial that ALL other players can interact with that point. I can’t have the same strategic point 2-3 times… Not sure how to explain this.
I need it ALL to run on the same world for the mechanics to work. So that the world can evolve with the players depending on the choices they make. Not sure if thats any clearer.
The 1000 people example was not meant to be in the same confined space, but spread out over 50km square or even 100km square landscape. But on the same world server.