Map Size (Open-World) What is possible, what is needed?

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Jeez, there’s so many varied opinions in this thread! Personally, I think with the right amount of time and dedication, anything is ultimately possible. However, I do think some of your expectations are over-the-top and some of your numbers are way off; but that’s me.

I do wonder how you’re going to achieve such a ‘budget’, though. Because relying on Kickstarter these-days isn’t the wisest of ideas. There’s so many fantastic titles that have attempted and failed through that method as of late, and they’re asking for a mere fraction of what you’re talking about. I hate to think what that scene will be like in a couple more years!

Of course I don’t want 5 million through a kickstarter. I think of kickstarters as a proof of concept. As in, to show investors that other people are interested too, the way I plan on doing this is:

  1. Hosting a blog, facebook, twitter of the whole development
  2. Having a YouTube Vlog series dedicated to the development of the game and the company in general
  3. Obviously having a website that is constantly updated, to give users ALL the information that I have available without ruining the game.

I hope to build a fan base just through the fact that I will be very open about the store, the monetization etc, I won’t be hiding the financials etc, in fact once I do have a plan I will tell them exactly what and where I will be using the money and guiding them through the development.

I want to be very open about all of it.

I think this will attract many people, especially when they see how unique the idea is, and hopefully after a successful kickstarter investors will take me “seriously” and are more willing to invest, helping me reach those 5million.