Ahh I think I see what youre getting at, I should be adding instances to the singular component for batching not 1 instance per component. Only trouble I see there is I cant access the instances at all after they are created, its mainly the relative location im wanting to change. I think I might have to change to Tile Actors so i can get at the material instance and transforn, I think I can see why was doing things a certain way if we are limited to batching meshes without transforms