Well I really dont want to give you everything straight up because the best way to learn is by doing but I do think I may have to show you a few things so Im going to make a start on a quick little thinggy of my own but what I’ll do is I’ll use what I know and we’ll see what I end up with in comparison. This should help you cover abit more ground but the thing of it is Im starting with the head start youve provided in discussing this with me so I should be able to incorporate parts of what you have going. I dont want to spend too much time on it though as I have other things to do but I’ll certainly show how to piggyback the enum’s and other data in a struct, perhaps try to refine your iterations as well but its possible I’ll hit the limit.
Im happy to provide what I do to the community, I do think though we could use a robust multidimensional array implementation but we’ll see what I can do. Im going to start with a simple shuffle algorithm and then work on the tiles, I’ll spend alittle time on it tonite whilst Im doing some player physics on my project. Please keep me updated on your findings and I’ll certainly get back to you with what I have over the coming days