Thanks!
Yeah I considered the 12 pentagon route but it doesn’t fit my data structure. I don’t know how you would order your data structure with pentagons, but I do know that it would be completely incompatible with everything I have done. If you are beginning to work on this, then it is good that you solved that early.
We have actually reverted back to the flat map for development. There are a few things with the projection that we aren’t quite comfortable with so we will take another look at them later in development. Particle effects/animation and projection, getting the on-click accuracy to be seamless, etc.
I am not sure if I will post much more in these threads regarding progress in the map generator. Maybe some updates when I start to make different seed modes such as continent, pangaea, etc. Most of the features are basically there, but they have been completely rewired from an organizational standpoint as compared to what I have posted in this thread.
I may do a similar thread series on unit pathfinding when I really start to delve into that. Right now we are putting a lot of effort into UI and a map editor.
So what kind of game are you making?