Love the work you’ve done man. Definitely inspiring. I’m working on my own system, definitely going to be borrowing heavily from the things that you’ve discussed on your threads. I’ve set up my grid up, and I’m now starting to work out the first parts of generating the land masses.
I love the idea of playing on an actual globe, so while the trick made for you here is really awesome, I’m going for broke:
The trick of course is that you can’t actually perfectly grid a sphere with hexagons, nor are the resulting hexagons quite regular, but they’re close!
Can’t wait to see what else you pull into this!
