Great work btw, one of it’s kind! I only read the first 2 pages or so, but here are some questions:
- Is this available for me to download from you for reference?
- How did you implement the Voronoi Diagram into your project? How did you use the math?
- It looks like you didn’t use Voronoi for the oceans, what did you use?
I am working on a game kind of like The Blockheads, and some of this information could be useful for this game and more importantly future games. I plan on making a generated world hunting 3D game, and could use some of this info for Biomes and such. Anyways, great work!