Map Generator 2.0 - Please Critique!

Its not a problem, thank you so much for sharing so many of the details of your work with us all, it really helps the community more than you know :slight_smile:

My projects are okay, Ive been taking some time out to get some formal programming qualifications so I havent had time to progress with any more with hex field generation. I do have some ideas, inspired by your work in this thread I may pursue and I can certainly make myself available if you get stuck and see another pair of eyes or hands :slight_smile: Multi-dimensional arrays is something Ive always been interested in personally and there are methods in C++ that arnt exposed to the Blueprints I think its TMap but there are a few options there and even in blueprint you’d really have to know the specifics to use it effectively which could be why Epic opted to leave it out, similar to quats.