Got the spline tool working with a water mesh:
Going to start working on a river generation system.
I am kind of torn on river placement though. I have 2 options, both with pros and cons:
- Flow the river through the middle of the hex.
Pros:
+Easy use of the current coordinate system.
+River can bend in 5 directions.
+Easier to make tile improvements like Dams/Lakes.
+Easier to show rivers as a method of transportation and trade.
+Easier to show rivers going around elevated terrain.
Cons:
-Trees, Cities, etc must be visually displaced to make room for the river. But this may already be an issue with roads anyway…
-More difficult to simulate attacking/moving across the river. Though attacking a tile with a river in it could be the same as crossing it in the other system.
- Flow the river along the edges of the hex.
Pros:
+Trees, Cities, etc don’t need to visually account for rivers.
+Creates a clear line where attacking and moving is more difficult across the river.
Cons:
-Requires a modified, or even a completely separate coordinate system.
-River can only bend in 2 directions.
-Harder to show rivers going around elevated terrain.
Leaning towards option 1. What do you guys think?