Map Generator 2.0 - Please Critique!

Decided to work on some tree static meshes to replace my current garbage tree tiles:

I borrowed some free tree fbx/material I found online and it was significantly easier to piece together than I first imagined. There is still a problem with the alpha channel on these materials, but I can fix that later.

I manually placed them first, and then measured and adjusted them. I may go for random placement on tile in the future, or maybe seeded random who knows. If I can keep individual trees that would be great, otherwise I may have to move to forest meshes in the future.

Tomorrow I will do the same for hills to take the Z vector measurements, and then after that I will work out a system for spawning and respawning them in game. :slight_smile: