Map Generator 2.0 - Please Critique!

Finally recovered from a catastrophe that forced me to migrate my entire map generator to a new blueprint. Basically, I force deleted an old tile blueprint that I didn’t use anymore which made it so my map generator would no longer compile. Needless to say, nothing worked so I had to manually migrate to a BP with a new name. Don’t force delete something even if you think all of it’s references are no longer used. It might break things you can’t even see and never even touched.

Seems like everything breaks when you move it too. Copy and paste from one BP to another has unpredictable results. Some numbers get change, text renders seemed to get randomized, functions drop execution lines, it was madness. Took 8 hours to manually migrate everything, and another 3-4 to fix everything that broke.

Anyway, right before I broke the entire generator, I upgraded the materials on the tiles to make the vegetation, especially the forests and mountains, easier to tell apart.

For reference:
Arctic = Snow
Tundra = Snowy grass
Boreal Forest = Snow and trees
Coniferous Rainforest = Light green coniferous trees
Deciduous Forest = Trees with multiple shades of green.
Jungle = The fern/palm looking trees
Grassland = Green with a couple trees
Steppe = The browner grassland with no trees
Desert = The sand colored tiles
Arid Mountain = The red’ish rock mountain
Mountain = Rocky with snowy peak
Arctic Mountain = Completely snow covered with a little rock showing.

The hills are a little harder to tell apart, but they keep the general color of their vegetation type.