Map Generator 2.0 - Please Critique!

Created Resource Icons for a better visualization. They are junk, but I can pretty them up at a later date. :slight_smile:

So for the resource generation, I think I am going to head in a direction where resources are only actually spawned as the player gains the tech to work with them(as opposed to being spawned and hidden), as well as spawning additional quantities of those resources as new techs improve extraction methods down the tech tree.

So basically, Copper will spawn early in the game, and then later on, after certain techs, more Copper will spawn on the map since the player can now physically extract those deposits.

This could allow me to have resource deposits run out and disappear without penalizing players too much since more will spawn at a later point in the game(unless they run out in the middle of a war of course :slight_smile: ). That is all balance related anyway, so the details will be worked out at a later date.

Right now, I need to work out a method of spawning resources onto the map, and then spawning more resources without affecting the prior batch(s) on the map. It should be pretty easy once I wrap my head around which arrays will be affected and which I need to create to make it happen.