So I have the ocean setting working and set it up so that it would alternate plates to become oceans until it has reached the maximum number of oceans. Since I ordered the plate array largest to smallest, this means that I shouldn’t have generations where all the largest plates become oceans while continents are left to the small plates, or vice-versa.
Still somewhat trying to tweak the number of seeds per plate to line up with the Sea Level setting. Also trying to tweak the second layer of seeds which determines islands and lakes(with the Sea Level Uniformity setting). I seem to have a problem where Islands are unexpectedly large and unbroken where I would normally expect them to be distributed across the plate, or at least broken up by water if they did congregate. Since they are regularly forming large islands, something is going wrong somewhere.
It could be related to the below picture where you see a long tall island in one of the southern plates. This is clearly an ocean plate yet I have removed all land seeding from the ocean plates, so why is it there? Doesn’t seem to be growing from a break in the plate boundary. I don’t think it is coming over the pole, as these islands appear elsewhere too.
There are also cases of single lines of hexes that stretch for some random distance for no discernible reason, which you can see in one of the north oceans. Again, don’t know why any land made it into that plate, let along why it stretches in a straight line. They always stretch along the Y axis, but I haven’t been able to detect any flaws in any Y axis specific functions.