Map crashes on load in editor due to unknown issue with foliage

Does this occur in a clean, blank
project with no additional content or
is it limited to one project?
I migrated the map to a new clean project and it still crashed. Obviously it also migrated all linked assets.

What steps are you taking before the
crash occurs?
It always happened right after closing and restarting the editor.

If it occurs on map load, what was the
last thing added to your map before
the crash started occurring?
Not sure, either foliage editing or placing static meshes. Some foliage may be “attached” to static meshes (i.e. big rock static mesh covered with small rocks foliage).