Map Check Error : level script Blueprint refrences streamed actor

You just need to disable “Is Spatially Loaded” on the actor like so:
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If you’re using world partition, every actor by default will be “spatially loaded” (as in, when you fly around, it’ll automatically load actors as needed). Since you’re adding hard references to the persistent level blueprint, this doesn’t guarantee that the reference will resolve (since it may or may not be loaded when BP gets to it). Hope this helps!

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