Hey guys, I tried this using Unreal 5.1 and 5.3 - I exposed the Function as explained in LyraTeamSubsystem.h by changing it in a Text Editor:
// Changes the team associated with this actor if possible
// Note: This function can only be called on the authority
UFUNCTION(BlueprintCallable, BlueprintPure=false, Category=Teams, meta=(Keywords="Set"))
bool ChangeTeamForActor(AActor* ActorToChange, int32 NewTeamId);
Anyways I can not get it in the Blueprint - what part am I missing here? I would like to recreate the above shown, but in my B_Hero_ShooterMannequin Blueprint I can not create the "Change Team for Actor " function even so I changed that tiny bit of code in the .h file?