Mantle Bug in Game Animation Sample Project

I did some investigating and I narrowed it down to the following files:

  • AM_M_Neutral_Traversal_Mantle_1_0_stand_F_Lfoot
  • AM_M_Neutral_Traversal_Mantle_1_0_stand_F_Rfoot
  • M_Neutral_Traversal_Mantle_1_0_stand_F_Lfoot
  • M_Neutral_Traversal_Mantle_1_0_stand_F_Rfoot

I don’t know enough about how these curves and notifies are set up to debug further from here so I did not find a way to make it all work as expected with these montages. Essentially the attach bone is staying at exactly 1.0 meters instead of moving to the desired position.

However I found a good fix was to go into CHT_TraversalAnims and click into the Mantles section. Swap out the top two rows with AM_M_Neutral_Traversal_Mantle_1_0_walk_F_Lfoot and AM_M_Neutral_Traversal_Mantle_1_0_walk_F_Rfoot. These are the walking animations that aren’t much different from the standing ones and do the job just fine. Why the above files are bugged I don’t know, but if anyone wants a quick fix that looks pretty good then here you go.