Hi. I am in the process of migrating my character setup from Manny ABP to UEFN, due to the latter being used by GASP. And here is the question: if I try to use my “old” animations (say play a montage), the character gets “blown up” for the duration of the animation, and resumes its natural size after the animation stops playing. This is understandable as the UEFN skeleton is shorter than Manny/Quinn, but do I really have to retarget all the Manny animations & montages to UEFN variant? Can this be done without this step? Maybe I can decrease the scale of Manny?
Other question is that is I DO retarget, all works fine except for animations that were additive. These come out obviously broken, probabaly due to different scales on bones? Has someone met this problem yet?