Manipulate dynamic landscape material with foliage at runtime

https://api.unrealengine.com/INT/API/Runtime/Landscape/ULandscapeComponent/index.html

I mean on the actual component. I haven’t tried it myself, but it seems like there may be some useful functions in there. Potentially RenderGrassMap().

Might be worth getting a reference to your landscape in C++ or Blueprints and giving some of those functions a shot.