Manipulate BP widget items from C++

I know this is not answering the question, but if you don’t get an answer, I find this works…


UCLASS()
class STRANGEORBITZ_API UStrangeOrbitzUserWidget : public UUserWidget
{
	GENERATED_BODY()

	
public:
	UStrangeOrbitzUserWidget(const FObjectInitializer& ObjectInitializer);

	UPROPERTY(Category = , VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
	FText TopText;

	UPROPERTY(Category = , VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
	FText BottomText;

};