I’m trying to create an Actor Component and attach it to the Character Blueprint to replicate a simple jump, but I can’t seem to get the jump input to come up. Is there a way to create a component specifically for a character? That way I can receive inputs?
What I imagine with this method, it that I’ll be able to add or remove components to turn on/off abilities while other abilities are in use, instead of having so many bools and conditions to check.