Managing Multiple Mechanics?

That’s pretty neat! Is there a link to doing something specific like that? I believe I read somewhere before, where someone had abilities as components, but that related to weapons and spells, not sure how you’ll go about creating mechanic/ability components. But something like that could definitely work! At least, to make the blueprints not look so complex, I had it to where major locomotion and movement were in the event graph, Camera Controls were in another event graph, and abilities were in another. Other small specifics like turning things on and off and changing the player’s “state” was handled using bools and functions, which got crazy. If I just extend the inherited character blueprint to another, how would that be any different from creating another blank page of an event graph?