Making widget component stay above rotating actor?

Is this what you’re after:

Image from Gyazo

This is with a widget component set to screen space. It seems to work fine regardless of the static mesh being the root or not. Also, I did not need to change the relative / world rotation as I suggested in my original post (it would be needed if you needed this in world-space). It seems to work out of the box on my end.

Anything else that is unique about the setup you have there?

edit: just to confirm:

268827-capture.png