Making static mesh

Can you tell us a bit more about the intention behind, converting a 2D texture into a Static Mesh ? If you are looking at making a 2D game, then the approach might differ.

In anycase, one of the simplest way would be apply the spaccecraft image as a texuture to a plane in 3dsmax and export it as FBX and then import it to Unreal.

Here’s the documentation to give you much better idea about this:
https://docs.unrealengine./latest/INT/Engine/Content/FBX/StaticMeshes/index.html

Hope this helps.