Making my first game and I can't seem to rotate my plane 360° without it flipping

InputAxis is returning a value that is directly being used as your rotation
instead you need to do something like this

except you need to also then do your angle since it’s a plane game use the Z velocity

You could even get fancy and lerp between these values so it’s more of a smoother change

^ Plug this into your make rotator instead of ZAngle

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