Hello everyone,
I am trying to create “Mario Kart” like movement using the third person character. I know many of you will suggest using the vehicle movement component but that is not my goal.
My current issues are - Using the controller rotation for movement makes the camera rotate a full 360deg but i don’t want the character to go backwards / turn backwards.
What i want is -
- The movement of the character is handled by the gamepad
i.e. Forward Left and Right ( No backward movement ). - The camera is always behind the character like we have in mario kart and the character stays in the center of the screen.
- The camera can’t be controlled in any manner ( no yaw input on camera )
So is there a way ( through custom code or by any setting in CharacterMovementComponent ) to achieve such a movement.
Any and all help is appreciated. Do let me know if i’ve missed some information.
Thanks