Making fertilized eggs from *wild* dinosaurs be hatch-able

They are vanilla fertilized eggs.

I checked out DroppedItemGeneric_FertilizedEgg that you pointed out. Sure enough, in the construction script graph there is an orange-coloured “Parent: Construction Script” which is “the place to spawn components and do other setup.” according to the hover-over text.

Which is non-exposed code… and must be failing due to the lack of valid tamed actors as the source. :frowning:

Maybe the devs could tweak the code and source randomized stats from the dinosaur parent blueprint when there is no actor??? Somehow I doubt this request will get much priority but you never know!