Making fertilized eggs from *wild* dinosaurs be hatch-able

Made some more tests:

  1. Spawned fertilized dino eggs hatch into baby dinos normally, even though parent dinos are not set. Not sure what happens with their stats and levels though.

  2. You can indeed slow down baby food consumption. Best of all, you can do this without changing existing dino or egg blueprints. For example, in my test I made a special consumable that, once fed to a baby dino, will change its food consumption rate. Here is the script that I used in the blueprint:

P.S. Make sure to enable “Use Blueprint Equipped Notifications” in the blueprint, otherwise the event will not be triggered.