Making fertilized eggs from *wild* dinosaurs be hatch-able

Thanks Alter, appreciate the clarification.

Good to know this is how egg health is determined. For my purposes, I’m really wanting the eggs laid by wild dinosaurs to have a low chance of being fertilized.

So that ItemRating needs to be set on blueprint creation (when the egg is laid by the dino as it comes out of statis).

Strangely, there is no constructor script associated with the fertilized egg blueprints, so I can’t see a way of setting the ItemRating variable with any other event.

I’ll keep digging around for ideas… in the meantime if anyone comes up with a way to achieve the setting of ItemRating when laid it would be appreciated.