I have a question about Dynamic Material Instance. Doesn’t it only affect one material instance? At least that’s the impression that I get from watching videos, which I feel like is going to be a bit of issue with enemies that are made up of multiple materials & other components.
The basic ‘Goomba’-type enemy for my game, for example, has separate materials from it’s body for it’s eyes & mouth, and it’s arms and legs are separate from the main body as well, in addition to the hat it wears on it’s head.
It just seems to me that making all the materials flash red separately is going to be a major time-consuming headache to implement. Isn’t there a way to just the entire object flash a colour instead of one material?